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  4. Hi, Been a fan of your artwork for awhile now and found the link here. I originally found your stuff on DeviantArt. Thanks for being such a generous, awesome artist! Cheers, DZ
  5. Hi Rick 4F, I admire your work, it looks fantastic. Thank you for creating such an inspiring latex world . Jenni
  6. Thank you and welcome! Good to see you still around. Hi you! and welcome to my little corner on the internets.
  7. skingtight l a t e x

    Introduce yourself here and become an Advanced Member

    Hello, first found you on deviantart and found more of your work here.
  8. Hi. Long time fan of 4F. I’ve been watching you for years.
  9. hi, I like your work
  10. You're welcome! Hi! Stay tuned, there is some restraining in the pipe. Thank you and welcome! :)
  11. Like your work. Found it when i was looking for models for photoshoot, following al kinds of links :-)
  12. Big long time fan. Like the mix of sci- fi and latex.
  13. One day I stumbled upon Rick's excellent rendetitions of beautiful women in skin tight, shiny latex. Every delightful curve is highlighted. Especially enjoy it when they are also imaginatively restrained, and showing off their cute bottoms... Perhaps being pleasure whipped by a girl friend or pretty disciplinarian.
  14. No Robot Here! (just a few computers, though). Old aging boomer fan since the keg.com days (good times!) Thanks for years of enjoyment.
  15. Rick 4F

    Star Trek TNG Cosplay

    Grrrrr!
  16. 4Eyes

    Star Trek TNG Cosplay

    It did to T'pol!
  17. Rick 4F

    Spoilers - Adreline interactive

    This is something I'm working on (too) at the moment. It contains some "spoilers" for when it goes up even tough I blurred some bits out. So if you rather wait till it's finished and online... don't click that button. :)
  18. This post concerns people who's subscription has ran out before or around June 2018 and are blocked from signing up again. If that happened to you and you like to reinstate your subscription contact me directly please. I will reissue your renewal by email at the old (5.- buck) price. What happened? A forum setting I wasn't aware of, a very stupid forum setting may I say so, blocked people from signing up again after their subscription expired. When I got aware of this I immediately changed this setting and thought that had fixed it. It sadly appears that this fix only works for subscriptions made after the change. Any expired subscription before the change is still blocked from signing up again if people wish to do so. Again, if you find your self unable to re-sign up again and you still like to do so, please contact me and I'll fix this. My apologies for the mess.
  19. Rick 4F

    January 01 - Happy New Year!

    And have a great 2019! So I've been trying past days to squeeze out a background for my first image of 2018. I had this free credits on Google Zync worth 300 bucks or so and decided to make use of it to get a feel for the service. Basically I setup my render as usual but instead of rendering it here out I let Google do it. It's probably best used if you do animations but I was "I don't do animations" so lets see how it works with stills. It's driving me crazy. One big problem is that you can't see the progress the render makes. Is it at 1/3, halfway? Almost ready? Your guess is as good as mine. So I cancelled my first render after 24 hours as it was too much even for Google. Then I tried what I am working on now as it's not as heavy. Before I go further I must explain that I learned to chop my renders up in parts. This way if something is wrong I notice it a lot sooner then if I wait for the entire render to finish. I gave Google Zync 1/3 and ran the same here to see how much if any benefit I get. Zync finished 2.5 hours earlier on this project on a 32 GB machine. I didn't try a 64GB machine as that costs too much to try things out and that would quickly gobble up all my credit. Plus thing is that I don't have to deal with the heat the render machine produces. And then I noticed something odd. The fog I have in my outdoor scene floated halfway in the sky. I do many, many, many many! pre-renders while I'm working at a background and I was sure the fog should be several meters lower. So I do a pre-render on my machine and yup, the fog floats way too high in the air. There's no reason for that but it is. I go back to an earlier backup file and check. My fog is positioned in the right place so I redo the fog, check it, check it again then send it renewed to Google. I go to bed, wake up happy happy as I have my first part rendered, check the file and the fog is once again up in the air. Not only in the render but also in my original file that I just hours ago had fixed! It's insane but somehow activating Zync lifts my fog up in the sky? Don't mind the little jump and missing figure, I had to use an old render but you can clearly see the fog jump up, which is Zync's work somehow. If it's at the bottom it is how it's before I use Zync, if it's up it's after using Zync. Mucho weirdo! So in the end I ended up rendering the background out myself. It sux because the background would had been ready by now if guggle hadn't fuggled my fog up. To be continued!
  20. Rick 4F

    Subscription changes

    As announced month's ago through my sporadic News Letter and once here on the 4Forums in a "scrapbook" post, today the price for subscriptions have changed. If you are on the old plan with recurring billing, nothing should change until you skip or cancel your recurring fee. To make things a bit more easier (you have to uncheck one check button) I've added a non recurring option too. New price is as mentioned before 14.95 a year with a option for recurring billing at 7.50 a year. https://4f-creations.com/site/forum/index.php?/forum/44-4f-subscription/ I'm still trying to add another payment option to this site next to Paypal because I know there's need for it.
  21. Rick 4F

    December 18 - More work in progress.

    Hehehee, Apple keyboard = old texture. I'm still in the process of re-texturing the keys. As you mentioned it should be way easier to to that but even with your description I have no idea how to do that. I just couldn't resist with all the recent news about huawei to put that under my screens. I'm still debating if this is a separate from the rest mini story or if I insert it into the MNW-verse. If the later it will be 20-40 years before the main story so it's very good possible we'll see relics from the past show up like Apple or Huawei. You read my mind about the classic chairs. During modeling I could have sized the legs down to normal height but I liked the look of these high legs and gave it an 'excuse' as it being handy for when you're all day on high-heels. That briefcase, yah... How does a (classy) briefcase look in the future? I just needed something that in one glance said 'abandoned by an administrative/office worker' and this came out of it.
  22. XJ220

    December 18 - More work in progress.

    Huawei screens and Apple keyboards? Thought your world was more advanced (plus I think Apple keyboards make typing brackets harder than this one does) Seriously though, a separate texture/material for each key? Why not map the sides of each key to the same grey gradient and the upper side to one larger texture? The legs of your classic chair look a bit tall to me, but that may be intentional to make up for the high heels of its users? Again, I like the stark contrast, this time between futuristic and classic environmental elements. Lastly, that finished interior looks very nice to me, the clash between old-school suitcase and organic plant on one side and the sterile surrounding is pretty fascinating!
  23. XJ220

    December 7 - Repost: MNW South pole

    Just balance both materials as nicely as on this one Yes, I know, like SO much easier said than done...
  24. Following up from the December 5 Works in progress I have a quick update. What I have in my head (what I want) is a 2-3 page "comic". But I'm not sure if I can enough material together for it. If not I'll switch to plain image with text thingy. I'll just have to wait and see where this "ship hits the shore". An interior I finished last week: This is another interior. One I'm struggling with for the past 2 days. A look from behind an information desk/reception. The goal is to we have someone leaning over the desk while we get a clue where or how this guest did arrive -> rocket like thingy in the back. Far from being a furniture crafter, I don't dislike how the chair in the back which I made yesterday turned out. It's made after I did some searching about information desks, more what I could find behind them which led me to the next image which made me realize I liked the chair so I decided to see if I could model it and use it in my scene. Prototype of an One person Rocket Glider (ORG) I slapped together yesterday. I didn't like the 'ORG' much yesterday but I had spend 6-8 hours behind the computer and it was time to call it a day so I turned on Netflix and the 3d season of 'Travelers'. This morning I decided to see what would happen if I took the prototype and started to refine it, It's far from finished but it's getting some character I think. Another thing I worked yesterday on is a 3D keyboard. That's way more work then I ever expected. Because I'm bad at UV mapping I'm forced to make for each key a separate texture then apply that to the key. Yesterday I worked on the far right side keys and realized that I didn't like how big the letters and numbers are. Which means I can manually redo all textures again. It's a good opportunity to start properly naming everything as naming things cube-cube-cube-cube/mat-mat-mat-mat etcetera isn't really helpful if you're looking for one specific material or object. Last wip contains somewhat of a spoiler so I turned it into a link (as I cannot seem to get the spoiler tag to work ). It's another interior with a big indication what's going on, so if you rather wait for the final image(s), do not click this link.
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