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  2. Rick 4F

    CEI - Work in progress

    I'm currently re-re-re-re-re-rendering this. I'm at the moment only rendering the top half right now and then I'll render some local small parts of it, with and without the straps so the straps can later, when everything is combined, properly placed on the occupant of this "research table". It will be this time without the center device. :) I had it fully cabled up and like this, with just one cable attached and it is/feels still too 'crude'. Too obvious. Not 'sexy'. Too much 'in your face' as they say, at least for me. The bottom part still needs some modeling too. I only added it in last Friday as I originally cut the image off right above the area where the bottom 'keyboard holder' now is located. The reason why I added more space to the bottom part is that I decided that once all pieces come together it won't be looking great with the machine's occupants feet cut-off. Maybe I can do something there at the bottom, or between the 'legs'. Forebode stuff not 'push it into your face'. I began modeling this last summer. Took me a few times to figure out how to approach this with no sketches or such. It started with a picture of a bikini model standing with her legs spread on a brightly lit beach. One hand on her hip, the other up in her hair. I removed the 'hand on hip arm' and replaced it with a mirrored copy of the 'hand in hair arm' so both her arms where in the same direction. Then I slapped some quick digital rubber on the scantly dressed model and saw that it had potential to become more. So I placed the 2D image in #Cinema4D and posed a 3D poser figure more or less into the same pose as the model on the image, after which I started to cube-model the above around it. As written it took me a few times before I got it where I wanted it. I made a few renders and then I got cold feet. That happens often to me. This is not an easy thing, mixing a 2D image into a 3D render and make it look convincing and it's so, <em>so</em> easy to fork it up. Especially when you move someone standing in a bikini from a brightly lit beach into a darkly lit room, laying down, strapped to a research table, dressed from neck to toe in shiny latex. Oh, and then I forget to mention that the model is, should be, wearing some sort of head gear, only leaving her eyes free. Last summer I build some sort of mask and at first I was happy with it but then I started to doubt. That, combined with my 'cold feet' made me put this project in the "freezer", next to many other projects until I got my confidence for this project back. And that was last week! Final image will be cut in a 19 high by 13 wide ratio. I render this out in a 13 high by 19 wide ratio because otherwise the camera perspective really looks jarring. I maybe can fix that changing the camera's angle but this works too. Only downside are huge PS files when you layer things up. Of course not saving the render as a 32 bit file (which I discovered I have no idea how to properly convert down to an 8 bit file), helps too. Things to do: - Finish bottom part of the 3D model. - Add something potentially "menacing" between the 'legs' of the table. - Render bottom part out. - Finish head gear, connect it to apparatus in the top then render it out. - Put 2D rubberized ex-bikini model in/on the table and strap her in. - Polish the model up, add both her lower legs (original photo is cut off at the knees), give her feet wear (ballet boots?). - Finish the image. - Write next entry in the 'Castle of Evil Incarnation-redux' (where this image is aimed at). - Compose Hype HTML 5 file. - Put all the stuff online. - Pick up next project.
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  5. I'm a fan of your work for several years, I remember a photo of a top-model (Cindy C….), it was a delicious photo montage ... I do not remember if I licked my screen as an Ice cream but I certainly admired the details ... Happy to rediscover your art and curious to understand how you do it through your tutorials. best regards
  6. Hi, i came to your work over Deviantart. Beautiful things you create here ^^
  7. Rick 4F

    Sick (but on the mend)

    Just a little update on when you can expect next the 4F image update. In a little bit more then month I've been sick twice now. Both times was a result of my damaged kidneys which as you may know are performing at a measly 30%. If you're healthy you should have near 200% kidney function so what I have is pretty bad but luckily stable (for now). Unfortunately my last antibiotics cure was not enough or the right one to kill the last batch of internal bugs. It means I'm currently on yet another antibiotics cure. Good news is that this time it seems to work. Bad news is that during the time I was sick the discomfort made it pretty hard to keep working on 4F related images. So there will be a bit of a gap between last image update and the next (My goal is always to (try to) do monthly uploads). I'll do my best to get next release out as soon as possible. Sincerely, -- Rick
  8. Hi, Been a fan of your artwork for awhile now and found the link here. I originally found your stuff on DeviantArt. Thanks for being such a generous, awesome artist! Cheers, DZ
  9. Hi Rick 4F, I admire your work, it looks fantastic. Thank you for creating such an inspiring latex world . Jenni
  10. Thank you and welcome! Good to see you still around. Hi you! and welcome to my little corner on the internets.
  11. skingtight l a t e x

    Introduce yourself here and become an Advanced Member

    Hello, first found you on deviantart and found more of your work here.
  12. Hi. Long time fan of 4F. I’ve been watching you for years.
  13. hi, I like your work
  14. You're welcome! Hi! Stay tuned, there is some restraining in the pipe. Thank you and welcome! :)
  15. Like your work. Found it when i was looking for models for photoshoot, following al kinds of links :-)
  16. Big long time fan. Like the mix of sci- fi and latex.
  17. One day I stumbled upon Rick's excellent rendetitions of beautiful women in skin tight, shiny latex. Every delightful curve is highlighted. Especially enjoy it when they are also imaginatively restrained, and showing off their cute bottoms... Perhaps being pleasure whipped by a girl friend or pretty disciplinarian.
  18. No Robot Here! (just a few computers, though). Old aging boomer fan since the keg.com days (good times!) Thanks for years of enjoyment.
  19. Rick 4F

    Star Trek TNG Cosplay

    Grrrrr!
  20. 4Eyes

    Star Trek TNG Cosplay

    It did to T'pol!
  21. Rick 4F

    Spoilers - Adreline interactive

    This is something I'm working on (too) at the moment. It contains some "spoilers" for when it goes up even tough I blurred some bits out. So if you rather wait till it's finished and online... don't click that button. :)
  22. This post concerns people who's subscription has ran out before or around June 2018 and are blocked from signing up again. If that happened to you and you like to reinstate your subscription contact me directly please. I will reissue your renewal by email at the old (5.- buck) price. What happened? A forum setting I wasn't aware of, a very stupid forum setting may I say so, blocked people from signing up again after their subscription expired. When I got aware of this I immediately changed this setting and thought that had fixed it. It sadly appears that this fix only works for subscriptions made after the change. Any expired subscription before the change is still blocked from signing up again if people wish to do so. Again, if you find your self unable to re-sign up again and you still like to do so, please contact me and I'll fix this. My apologies for the mess.
  23. Rick 4F

    January 01 - Happy New Year!

    And have a great 2019! So I've been trying past days to squeeze out a background for my first image of 2018. I had this free credits on Google Zync worth 300 bucks or so and decided to make use of it to get a feel for the service. Basically I setup my render as usual but instead of rendering it here out I let Google do it. It's probably best used if you do animations but I was "I don't do animations" so lets see how it works with stills. It's driving me crazy. One big problem is that you can't see the progress the render makes. Is it at 1/3, halfway? Almost ready? Your guess is as good as mine. So I cancelled my first render after 24 hours as it was too much even for Google. Then I tried what I am working on now as it's not as heavy. Before I go further I must explain that I learned to chop my renders up in parts. This way if something is wrong I notice it a lot sooner then if I wait for the entire render to finish. I gave Google Zync 1/3 and ran the same here to see how much if any benefit I get. Zync finished 2.5 hours earlier on this project on a 32 GB machine. I didn't try a 64GB machine as that costs too much to try things out and that would quickly gobble up all my credit. Plus thing is that I don't have to deal with the heat the render machine produces. And then I noticed something odd. The fog I have in my outdoor scene floated halfway in the sky. I do many, many, many many! pre-renders while I'm working at a background and I was sure the fog should be several meters lower. So I do a pre-render on my machine and yup, the fog floats way too high in the air. There's no reason for that but it is. I go back to an earlier backup file and check. My fog is positioned in the right place so I redo the fog, check it, check it again then send it renewed to Google. I go to bed, wake up happy happy as I have my first part rendered, check the file and the fog is once again up in the air. Not only in the render but also in my original file that I just hours ago had fixed! It's insane but somehow activating Zync lifts my fog up in the sky? Don't mind the little jump and missing figure, I had to use an old render but you can clearly see the fog jump up, which is Zync's work somehow. If it's at the bottom it is how it's before I use Zync, if it's up it's after using Zync. Mucho weirdo! So in the end I ended up rendering the background out myself. It sux because the background would had been ready by now if guggle hadn't fuggled my fog up. To be continued!
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