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Rick 4F

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  • Birthday 11/21/1965

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  1. Working a bit on a scene that is in the works for years I added last year a gated dome that is being pulled up. Part of that mechanism is this next thing and I'm trying to find a not too visual eye-catching way to contain the pulley.

    Screen-Shot-2018-02-12-at-12_00_43.jpg.59e662a8d6c9d6fa062b8726019ec3eb.jpg

    So I thought up the next encasing:
    Screen-Shot-2018-02-12-at-12_01_01.jpg.5eecbfebf6d61de21d8fdcd064804d3d.jpgScreen-Shot-2018-02-12-at-12_01_24.jpg.45280ee0475d26d9740b4942e3c81268.jpg

    Problem is no matter how you texture this (even when I round of the corners) it will not look as a holder made out of individual stones.
    Screen-Shot-2018-02-12-at-12_02_00.jpg.cd6fccbf61db5a809bd247a3fd680612.jpg
    Maybe if I learned to properly UV map I might pull it off but yep, one day. So looking at it I came on the idea to build it out of individual cubes instead out of just 1 and to distort their square looks with the use of sub polygon displacement (SPD). Adding some random sub divisions to the cubes themselfes you get this without SPD,
    Screen-Shot-2018-02-12-at-12_25_51.jpg.d0592222692a0783478e4ebbe44328a4.jpg
    And this with the SPD  turned on:
    Screen-Shot-2018-02-12-at-12_21_50.jpg.4fcccd88d1cb4e1013abc0cb89d42bbe.jpg

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